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Shaman Builds - For Mists of Pandaria 5.2
ShamanBuilds.com is a site that lists different talent builds for shamans of World of Warcraft. Many of these shaman builds come from forums, wowwiki or even myself. I hope you find the following builds useful.
Finding the right shaman build that has been tested and work can save you a lot of gold and save you a lot of time figuring out a shaman build that works for you.
Mists of Pandaria has been released and World of Warcraft has changed a lot with this expansion.
The talent system has been completely overhauled. There are now 6 tiers of talents, 3 talents on each tier. You can select one talent for each tier that has been unlocked. The first talent tier unlocks at level 15 and then another talent tier unlocks every 15 levels.
The Primary glyphs have been removed from the game and many glyphs added and removed.
- The Panda race has been added to the game at long last.
- Monks added to the game.
- Level cap increased to 90
- New areas
- New raids
- New dungeons
- New quests.
- A pet battle system has been added.
- Graphics updated added to the game
- Many many other changes to spells.
Patch 5.2 has been released and the following changes directly effect shaman:
-Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
-Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
-Elemental Mastery now has a 90-second cooldown (was 2 minutes).
-Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
-Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
-Stone Bulwark Totem now absorbs 25% more damage.
-Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
-Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
-Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock.
-Flame Shock duration has been increased by 25%.
-The talent Totemic Restoration now has an additional effect. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
-When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
-The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.
-Ancestral Guidance now copies 60% (was 40%) of the amount healed.
See Previous Shaman Builds for 4.3 builds.
Elemental Shaman Builds (updated for 5.2)
Your typical Elemental Shaman Build will look like this:
Raid DPS Elemental Shaman Build - This build is what your general build should be in raids. Keep in mind that you should change your talents to take advantage of the game mechanics of each encounter.
Spell Priority Rotation:
- Elemental Blast or Elemental Blast - Cast this is on cooldown if you have either of these talents.
- Flame Shock - DoT present
- Lava Burst - Whenever it's up
- Earth Shock - 5-7 Lightning Shield charges
- Searing Totem - Keep this up.
- Lightning Bolt - Filler
Enhancement Shaman Builds (updated for 5.2)
Enhancement Shaman Build - This is the default build for Enhancement Shaman for raids.
Spell Rotation Priority:
- Unleash Elements or Elemental Blast - Use these whenever posible if you have either of these talents.
- Searing Totem
- Lightning Bolt - Use when you have 5 stacks of Maelstrom Weapon
- Flame Shock - If the Unleash Flame buff is present or if 0-3 seconds is left on this spell
- Lava Lash
- Unleash Elements
- Earth Shock
- Lightning Bolt - Use as filler
Restoration Shaman Builds (updated for 5.2)
Raid Resto Shaman Healing Build - An all purpose raid healing build.
Main Healing Spells will be:
For Single Target Healing Use: Healing Wave, Greater Healing Wave, Healing Surge, Riptide
AOE Healing Spells: Chain Heal, Healing Rain
Restoration Shaman Stat Priorities: